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</div><<addclass "html" "black">>\
You chose black; [[one of your two options|black-white]]. Tradition dictates that your opponent, playing as white, has the first turn.
While the well-established /*add link*/rules of chess dictate that it //should// be your turn eventually (imagine an egg timer slowly dripping its sand, ushering the end of your opponent's period of ponderance), the crawling pace and meandering directions of <<linkappend "this particular" t8n>>, nonlinear hyperlink<</linkappend>> 'game' mean that the action you expect from chess -- the feints, the coups, the carnage, the castling, the cornered kings -- really might not be worth playing for, or waiting for.
So, at this early juncture, you have another choice. What would you like to do while you wait for white to play?
* [[Plot your strategy?|strategy]]
* [[Explore tactics?|tactics]]
* [[Study classical matches?|matches intro]]
* [[Consider the invented nuance of the gambit?|gambit or gambyte]]
* [[Inspect the chess pieces?|players]]
* [[Watch an eggtimer drip?|eggtimer]]
. . . or would you rather change your decision and [[switch teams to white?|white]]
@@.center;
//[[you can also click here to unlock a bit more 'about' this web|about]]//
@@<<removeclass "html" "black">><<addclass "html" "white">>Ah, so you decided on [[white|on white]].<div style="width:100%;height:0;padding-bottom:100%;position:relative;"><iframe src="https://giphy.com/embed/l3q2IYN87QjIg51kc" width="100%" height="100%" style="position:absolute" frameBorder="0" class="giphy-embed" allowFullScreen></iframe></div>//Now, I, this weaver, should probably explain before we go too far down this chain of clicks and links://
The construction of this web loiters in the opening: the full-screen css checkerboard of black squares and <<linkreplace "white" t8n>>empty<</linkreplace>> squares, spanning beyond the screen of your device to a mostly off-screen limit operating in a webkit grid. It's fixed absolutely. It pushes out the sidebar and its otherwise useful back-and-forward arrows, shortcuts, bookmarks, and restarts. You had to [[pick black / pick white|black-white]], and <<linkappend "now, here we are." t8n>>
Now we're drifting laterally with agency. We're lifting up the players and checking what their inscribed destinies. We're setting them back down <<linkappend "but maybe in a different spot" t8n>>, a different square, maybe bridging two squares and not minding that this appears undecided<</linkappend>>.
This is all a longwinded and somewhat delayed invitation to you to join me. To perhaps consider [[just which manifestation of white you envisioned when you clicked on white and why|white options]]? Or -- and I recommend this route, really, because you drift a bit more directly towards the <<linkappend "semblance" t8n>> or consideration<</linkappend>> of an opening -- will you think with me specifically about whether white (or black, for that matter), is a [[0]] or a [[1]]?
This latter bit will get us towards 'bits' which will get us towards 'gambits', you see. And this is //play// too, you see, [[if not quite a game|about]].
/*which path do you activate?*/
<</linkappend>>Quick
//click//
[[moby dick|next time]]
[[harpoon|black hat]]
[[chess set]]
[[plankton|next time]]
[[phytoplankton|next time]]
[[grey matter|next time]]
[[vikings|next time]]
[[elephant|next time]]
[[death|next time]]
[[pink matter|next time]]
[[resourcefulness|next time]]Does [[x|direction]] mark the spot?
Or do you [[dig blindly|empty page]]?
Or do you just sunbathe and ponder [[all of the possibilities and permutations|empty page]]?
Or do you [[blow sand into glass and fill it with itself, only to watch it fall (flip) fall|eggtimer]]?Out of [[hope]]? of [[possibility|hope]]? of <<linkreplace "obliteration" t8n>>==obliteration==<</linkreplace>>? of [[new starts|beach]]? of <<linkreplace "writer's block" t8n>>
<</linkreplace>>? of [[naivete|beach]]? of <<linkreplace "not-knowing" t8n>>
<</linkreplace>>? ok. Ready to make your [[opening move|act]]?how do you know? Do you have a map? Does it look like [[this|start]]?
Are you the [[protagonist, the white hat|white]]? or the [[villain, the antagonist, the black hat|black hat]]? We look at a few of these oppositional set-ups [[here|matches intro]].Thanks for playing along. Would you like to set a new trajectory for yourself? Perhaps you could study some [[strategy]], find a [[tactic|tactics]], or draw inspiration from [[historic matches|matches intro]]?.
Or perhaps you'd like to peruse [[the chess pieces themselves|players]]?is light neutral?
[[yes|start]]
[[no|next time]]
[[what do you mean|next time]]Historically,
canonically,
the black hat cheats. You unlocked a level! Congratulations! Would you like to [[pick and ponder a player|players]]?
Or wait until [[next time]]? Or [[restart|start]]?Pick a player:
<<actions
[[kings]]
[[queen]]
[[pawns]]
>>
/*
Which of the following would you like to handle?
[[queen_archive]]
[[another queen]]
[[king]]
[[bishop]]
[[berserker]]
[[warder]]
[[pawn]]
[[knight]]
[[pawn|pawn2]]
[[another king]]
[[draughts-piece]]
...Or would you rather [[cut to the chase and play|start]]?
*/<div class="sketchfab-embed-wrapper"><iframe width="100%" height="500" src="https://sketchfab.com/models/e451589dbf00489eb49d60d89e6ddd34/embed?autospin=0.2&autostart=1" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
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</div><<addclass "html" "black">>\
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</div><div class="sketchfab-embed-wrapper"><iframe width="100%" height="500" src="https://sketchfab.com/models/04ad02b48ac64972a02e840841953c62/embed?autospin=0.2&autostart=1" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
</div><div class="sketchfab-embed-wrapper"><iframe width="100%" height="500" src="https://sketchfab.com/models/40e51f1f01364ddfade5ee7a833afb7c/embed?autospin=0.2&autostart=1" frameborder="0" allow="autoplay; fullscreen; vr" mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
</div>In my act of mindmapping, I misremembered this. The ivory/bone used to make the chess set of this story came, //not from [[whale bones]] as I previously thought//, but from walrus tusks.Now let's ponder your [[opening move|act]]. (You can also just ponder your [[players]], if you like.)You chose to take a tactic. Apparently this isn't quite the same as [[strategy]]--you're looking for more immediate gratification, to force your opponent into a set of restrained options. You're looking for //gains//, tangible [[gains]].
You want to set up a slew of threats so that the entity opposing you can't possibly cover all of their bases.
So do you [[fork]]?The key to any strategy is an awareness of pattern and precedent. We suggest you [[study these master matches|matches intro]].
You could also string together a slew of [[tactics]].In chess, the capture of pieces is seen as 'acquired material.' But only one piece really matters -- the head of the paternal hierarchy, the king -- and the game always closes before he is actually swept away. The game stops stale at his cornered threshold and his player-proxy surrenders.
This is the [[endgame]].Or do you [[skewer]]?Or do you [[battery]]? Or do you [[undermine]], [[deflect]], [[pin]], or [[interfere]]?Or do you [[deflect]], [[pin]], [[interfere]] or [[overload]]?Or do you [[undermine]], [[deflect]], [[pin]], or [[interfere]]?Or do you [[undermine]], [[overload]], [[pin]], or [[interfere]]?Or do you [[undermine]], [[overload]], [[interfere]] or [[deflect]]?<<set _psg to either(
'players',
'strategy',
'about',
'next time',
'gambit or gambyte'
)>><<link 'UGH, ESCAPE!' _psg>><</link>>Chess is a game of strategy, a war in the miniature. //Duh//
//yeah..//
//...know that.....//
Strategy consists of tactics, according to ...You might consider moving a [[pawn]]—the [[queen_archive]]'s pawn, specifically—to D4. Google tells me that this might then be followed by the queen's gambit. Will you open with a [[gambit|gambit or gambyte]] or a [[gambyte|gambit or gambyte]]?
Or would you like to back out and [[consider some master matches first|matches intro]], or [[inspect the players|players]]?//How to differentiate one from the other://
A gamBYTE consists of eight <<linkappend "gamBITS" t8n>>, each of which is an atomic unit positioned as a sacrifice and employed to gain an advantage, particularly at the outset of a situation. While most dismiss the isolated //bit// as 'too small to be much use' ^^<span id="fn"><<click "fn">><<replace "#fn" t8n>>so says https://web.stanford.edu/class/cs101/bits-bytes.html<</replace>><</click>></span>^^\
, a //gambit// is v useful to the chess player, and has more than two <<linkappend "binary states" t8n>>. This is because it has all of the charge-potential of a 0/1 binary with the devious laterality of an <<linkappend "outstretched leg" t8n>>. Leg <<linkappend "akimbo" t8n>>. An anticipated 0/1 optionality that unravels to inserts its own appendage in the <<linkappend "fray" t8n>>. [[(Click this parenthetical if you would still like learn more)|more on gambit]]<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>>.//Coming soon.//
<<back|Go back.>>As a word, 'Gambit' has its origins in the 1600s. <span id="more0"><<click "(tell me more . . .)">><<replace "#more0" t8n>>It came from the Italian //gambetto//, which means <<linkappend "'tripping up'" t8n>>, and which is derived, in turn, from the Italian //gamba//, meaning 'leg'. <span id="more1"><<click "(tell me more . . .)">><<replace "#more1" t8n>>Use of the word 'gambit' peaked in 1967, Google //ngrams// tells me. <span id="more2"><<click "(tell me more . . .)">><<replace "#more2" t8n>>Before that mid-20^^th^^ century spike, it seemed particularly popular appear in great literary volume in the 1810. <span id="more3"><<click "(tell me more . . .)">><<replace "#more3" t8n>>
Well, I haven't dug into //why// just yet. Maybe [[next time]].
<</replace>><</click>></span>
<</replace>><</click>></span>
<</replace>><</click>></span>
<</linkappend>>
<</replace>><</click>></span>//Coming soon.//
<<back|Go back.>>//Coming soon.//
<<back|Go back.>>//Coming soon.//
<<back|Go back.>>[[translate to gambytes]]
S P R I N G
/*have visitor enter their move, next screen: see the bits, next screen, see the gambitcal move.*/Double-click this passage to edit it.Would you like <<linkappend "to uncover some more facts of the gambit?" t8n>>
* <<linkappend "fact" t8n>>: //n// gambits yields 2^^n^^ gambitical patterns (2 to the nth power)<</linkappend>>.
* <<linkappend "fact" t8n>>: gambit = gamb ≠ gamB = gambyte<</linkappend>>.
* <<linkappend "fact" t8n>>: while a gambit may seem a supped-up bit, it is traditionally viewed as more of a byte<</linkappend>>.
* <<linkappend "fact" t8n>>: a chess turn measured in gambits per second would implode because it has more permutations possible than proposed--each act enacted is embarked upon with the intent to limit actions<</linkappend>>.
* <<linkappend "fact" t8n>>: a gamB--gamByte--is a letter-number code with associations, trajectories, characters, and implications<</linkappend>>.
* <<linkappend "fact" t8n>>: a gamB--gamByte--is a letter-number code with velocity, possible contact, and potential, followed by a pause<</linkappend>>.
* <<linkappend "fact" t8n>>: when you run out of bits you can't carry any thing else<</linkappend>>.<</linkappend>>
Would you like [[some etymological history on the word 'gambit'|gambit etymology]]?
/*This, you see, is [[Strategy|strategy]] —— //big 'S'//. */You went with white as "0"; as "off".
But it doesn't really matter at this point, actually, because from here on out we're really trying to avoid binary thinking. (Black vs. white, //you know//). But to get <<linkappend "there">>, to an opening,<</linkappend>> we really should think about <<link "it">><<replace "#it">>
@@.center;
it
@@
<</replace>><</link>> first.
<span id="it">
0 0 1 0 0 0 0 0 0 0 1 1 1 1 0 1 0 1 1 1 0 0 0 1 1 1 0 0 1 1 0 1 0 1 0 1 0 1 1 0 1 0 0 0 0 0 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 0 1 0 1 1 1 1 1 0 0 1 1 1 0 1 0 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 1 1 1 1 1 0 0 1
</span>
It's example bits behind example bytes behind such infinite myriads of quantum options that computers whirr with calculatory anticipation that we can't quite access. Meanwhile we've only just begun our ponder.
So, shall we? [[Gambit or gambyte|gambit or gambyte]]? You went with white as "1"; as "on".
But it doesn't really matter at this point, actually, because from here on out we're really trying to avoid binary thinking. (Black vs. white, //you know//). But to get <<linkappend "there">>, to an opening,<</linkappend>> we really should think about <<link "it">><<replace "#it">>
@@.center;
it
@@
<</replace>><</link>> first.
<span id="it">
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It's example bits behind example bytes behind such infinite myriads of quantum options that computers whirr with calculatory anticipation that we can't quite access. Meanwhile we've only just begun our ponder.
So, shall we? [[Gambit or gambyte|gambit or gambyte]]? will you [[accept]] white's opening gambit, or [[decline]] it?
/*(or would you rather /*teleport|opening*/ into their position and explore the options of this gambit)?*/Double-click this passage to edit it.Double-click this passage to edit it.Alice builds a <<linkprepend "chessboard" t8n>>(quantum) <</linkprepend>>, including pieces and potentials, all based around <<linkappend "a speculative move." t8n>>
Rather than establishing a board and adding components atop the board, she starts with the <<linkappend "move itself first." t8n>> Employing the 'random pluck' methodology, she plans a move (X~~#~~) drawn from a set of infinite potential values (A~~1~~ → //n//), each value correlating to a certain probability (p~~A1~~ → p~~nn~~).
Once plucked, she constructs the state of the game--a density matrix (ρX) itself plucked from an infinite set of possible matrices--<<linkappend "around that intended move." t8n>>
She then hands this package over to [[Bob]].<</linkappend>><</linkappend>><</linkappend>>Bob's goal is to <<linkappend "guess Alice's embedded move." t8n>> He starts sizing up the state she has handed him by mentally projecting a <<linkappend "series of calculations, assumptions, and speculations onto that state." t8n>>
(Let's call the <<linkappend "outcome of these projections 'Y'.)" t8n>> All he'll ever be able to extract from the given state, however, is the maximum information shared by the random move and his similarly random //Y//, divided by <<linkappend "all of the projections and measurements he can possibly perform." t8n>>
But see, no one has figured out <<linkappend "how to find that //accessible// information." t8n>> The best the Bob can do is try to find the <<linkappend "upper bound." t8n>> It's curious, this predicament, because although a //qubit// can encompass quite a bit more than a standard, binary //bit//, all that Bob can retrieve from the qubit is, in turn, bounded by the limits of //n// <<linkappend "bits." t8n>>
<<linkappend "So . . . " t8n>>Bob finds himself a bit <<linkappend "constrained." t8n>>
//[[Study a different match?|matches]]//<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<actions
[[Alice and Bob|Alice]]
[[Eve]]
[[Frank]]
[[Garry and Sybil|Sybil]]
[[Marcel and Lydie|Marcel]]
[[Olivia]]
[[Vanna]]
>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Eve eavesdrops. [[Study some of the secrets she's listened in on.|matches]]Frank is generic.
//[[Let's move on to a more dynamic exchange.|matches]]//Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Olivia, briefed with the aim to reduce mistakes, discovers that one way to do this is to sweep all of the pieces from the table.
//[[Study another match|matches]]//Double-click this passage to edit it.Double-click this passage to edit it.Sybil is a block of specialized computing, retired to a metaphorical mountainside before another rematch with Garry could be staged. She was accused of cheating, of human <<linkappend "manipulation in her moves." t8n>>
<<linkappend "She's a brute force artificial astrologist." t8n>> Presented with a move from Garry she looped through exponential encyclopedic <<linkappend "possibilities." t8n>> 10^^40^^ possible legal games with 10^^120^^ possible positions; it's popular to think <<linkappend "atomically and galaxically." t8n>> "There are more possible chess games than the number of atoms in the universe." She's <span id="gofai"><<click "GOFAI.">><<replace "#gofai" t8n>>Good Old Fashioned Artificial Intelligence.<</replace>><</click>></span> Scanning options with an alpha-beta search at 200 million positions per second until she's clipped off all of the branches less promising than <<linkappend "the encountered best." t8n>> Some would say she lacked style <<linkappend "where she gained memory." t8n>> But no memory for legend and names and claims.
Now she retreats into a <<linkappend "mythologized deep blue." t8n>>
Stored in a water shed, it's whispered <<linkappend "she won by a bug." t8n>>
That Garry glitched.
//[[Study a different match?|matches]]//
<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>>Double-click this passage to edit it.Double-click this passage to edit it.A match of <<linkappend "uncertain outcome" t8n>>, of <<linkappend "evenly divided odds" t8n>>. Fortunes hang <<linkappend "in the balance" t8n>>. Answers are hints and responses <<linkappend "must be questions" t8n>>. In a different but similar scheme, Vanna verifies.
//[[Study a different match|matches]]//<</linkappend>><</linkappend>><</linkappend>><</linkappend>>.Double-click this passage to edit it.Double-click this passage to edit it.Paul has recently lost his most daring pawn, Carole, to the <<linkappend "opposing team." t8n>> Having seen Carole swept off the gameboard, he is surprised to find Carole <<linkappend "has escaped and returned to side." t8n>>
He eagerly asks her all about the other side: their schemes, methods, <<linkappend "strategies . . ." t8n>> what //they think// that //he is thinking//, <<linkappend "etc." t8n>>
He waits for <<linkappend "words" t8n>> but is met with <<linkappend "blood" t8n>>. They'd cut out her tongue.
Pursing her lips against pain and fluid, she gestured for him to <<linkappend "ask her questions." t8n>>
And the game of twenty questions was born.
//[[Study a different match|matches]]//
<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>>Following the given selfmate--a selfmate in two by Wolfgang Pauly from The Theory of Pawn Promotion, 1912--White moves first, and compels Black to deliver checkmate on or before Black's second move. Consider: White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two. Moving the knight allows the king to move. 1.e6 allows 1...exf6 and 2...f5. 1.f7 or 1.fxe7 allows 1...Kxg7. 1.g8=Q or 1.g8=R are no good after 1...Bxg2+ 2.Q/Rxg2. 1.g8=N# checkmates Black, which is entirely wrong. 1.g8=B is also no good, since after 1...exf6 2.exf6 Bxg2+ the bishop can interpose with 3.Bd5. The only move by which White can force Black to deliver checkmate on or before move two is 1.c8=N. With variations: 1...exf6 2.exf6 Bxg2# is quite simple. 1...e6 leads to the subtler 2.g8=B Bxg2# (this only works because the bishop's path to d5 was blocked when Black played e6). ^^<span id="fn"><<click "fn">><<replace "#fn" t8n>>lifted from wikipedia: https://en.wikipedia.org/wiki/Selfmate<</replace>><</click>></span>^^\Genesis 2.18: "It is not good that the man should be alone; I will make him a helpmate fit for him."The key is 1.Qh5! and White threatens 2.Nbxc3, after which black is compelled by additional condition to mate by Rxc3#, with triple pin of Rc4, Bd4 and Ne4.
There are three thematical variations with unpinnings of three pieces, but every time Black has to mate by switchback after selfpin of unpinned piece on c3:
1...Qxa4 2.Rxc3 Qb5# (white move: rook unpinned by queen move selfpins)
1...Rxc8 2.Bxc3 Rd8# (white move: bishop unpinned by rook move selfpins)
1...Bxh5 2.Nexc3 Bg6# (white move: knight unpinned by bishop move selfpins)
Another three variations result in unpinnings of white pieces, but the mates are not by switchback:
1...Qd7 2.Rc6 Qxd4# (white move: unpinned rook unguards d4 and unpins queen)
1...Nd5 2.Bxe3 Nf4# (white move: unpinned bishop opens d-file and blocks e3)
1...Kd7 2.Bxc3 Kxc8# (white move: unpinned bishop opens d-file and selfpins on c3)
In the next three variations the black pieces are unpinned and mate:
1...Qc6 2.Bxb3 Qxe4# (white move: bishop unpins queen)
1...Nf5 2.Rxc7 Rxd4# (white move: rook unpins rook)
1...Bf7 2.Qf5 Bxc4# (white move: queen unpins bishop)
The last variation is just technical:
1...Rxb1 2.Bd1 Rxd1# ^^<span id="fn"><<click "fn">><<replace "#fn" t8n>>lifted from wikipedia: https://en.wikipedia.org/wiki/Reflexmate<</replace>><</click>></span>^^\. . . are in the process of being [[written/rewritten|next time]].<<set _white to ["[[white sand beaches|beach]]","an [[empty page]]","[[whale bones]]","[[white of a chessboard|start]]","[[maximum emittance of light|light]]","[[walrus tusks]]"]>><<for _i to 0; _i lt _white.length; _i++>><<capture _i>>This <<linkappend "white" t8n>>: _white[_i]<</linkappend>>?
<</capture>><</for>><<linkreplace "I'm not sure this qualifies as a game." t8n>>\
==I'm not sure this qualifies as a game.==
I'm pretty sure this //doesn't// qualify as a <<linkappend "game" t8n>>, if we operate from the definition of "game" that derives its recognizable status from principles of competition, rules-abided, and an emphasis on final results. But //perhaps// under the sometimes-used definition of a pastime<</linkappend>>.
<<linkreplace "Is all game play" t8n>>Is ^^a l l p l a y a g a m e i s a l l g a m e p l a y <</linkreplace>>?
This is all really more of a webbed annotation erected across and between the iconic <<linkappend "features of chess" t8n>>: its checkerboard, its legendary match-ups, its 'warmup war' status, its gridded code-speak, its player hierarchies, its patriarchical emphasis (an incomplete list)<</linkappend>>.
In entering this web of links and associations, you join the weaver's in her position as a novice suspended in the act of discovery. It's a bounded, incomplete, and evolving micro-wiki contentedly masquerading as 'play.' Now, on insistence from the weaver, please don't let that false pretense prevent you from playing-by-clicking through.
It will continue to evolve over the course of the month. By the end, these ponderings might congeal into a new rulebook, a new chessboard, new pieces, new plays. You'll need to keep clicking to uncover it.
You can [[begin again here|start]], from the same point that led the weaver to construct this web of tangents: web of links, stories, and annotations.
<</linkreplace>>[[about]]
[[pieces|players]]
[[rules]]The king is left helpless
the king is stumped.He treats chess as <<linkappend "plastic" t8n>>, as problem-poetry, as constructed beauty emerging from <<linkappend "//the head and the hands//" t8n>>. He liked to play the game over extended periods of time, as a form of correspondence, as a state of study constructively interrupted up by <<linkappend "sleep and dreaming" t8n>>.
So he often left a problem in place overnight, <<linkappend "suspended on its grid" t8n>>.
But this time, when he returned in the morning to investigate the repercussions of a new permutation, he found Lydie had glued the pieces in place.
//[[Study a different match|matches]]//<</linkappend>><</linkappend>><</linkappend>><</linkappend>>.
Alice and Bob and Eve and Frank and Garry and Sybil and Marcel and Lydie and Olivia and Vanna trade in secrets.
[[Study their secrets.|matches]]We're almost here. Until then, though, [[next time]].It's the Europeans that projected the black-white binary onto the ancient chess grid. Before then, there had been no identifying distinction between the squares.
The norseman behind this hoard may have painted some pieces red rather than black.
Now, should we start our ponder with a [[tactic|tactics]] or a [[strategy]], or by [[playing with the pieces|players]], or by considering the [[gambit vs. the gambyte|gambit or gambyte]]?[img[images/kings.gif]]
Download and print the Kings here:
[[KINGS OBJ|"models/kings.zip"]]
//or [[pick a different player|players]]//[img[images/pawns.gif]]
Download and print the Pawns here:
[[PAWNS OBJ|"models/pawns.zip"]]
//or [[pick a different player|players]]//[img[images/queen.gif]]
Download and print the Queen here:
[[QUEEN OBJ|"models/queen.zip"]]
//or [[pick a different player|players]]//